资金流入:=SUM(IF(C>REF(C,1),V,0),FROMOPEN),COLORRED; 资金流出:=-SUM(IF(C<REF(C,1),V,0),FROMOPEN),COLOR00FF00; 资金出入:=资金流入+资金流出,COLORSTICK; 资金流量:=资金出入,COLORFFFFFF,LINETHICK1; 资金比:=资金出入/SUM(V,FROMOPEN)*100,COLOR00FFFF,LINETHICK1; 换手:=VOL/CAPITAL*100; 攻击量:=((换手*0.50+(REF(换手,1)*0.33))+(REF(换手,2)*0.17))*SUM(C,FROMOPEN)/FROMOPEN; 攻击量A:=SUM(IF(C>REF(C,1),攻击量*V,0),FROMOPEN); 攻击量B:=-SUM(IF(C<REF(C,1),攻击量*V,0),FROMOPEN); 攻击流量:=攻击量A+攻击量B,COLORSTICK; 攻击线:=攻击流量,COLORYELLOW,LINETHICK1; 开始攻击:=CROSS(攻击流量,0) AND (C>REF(C,2) OR (资金流量>0 AND 资金流量>攻击流量)); TA:=BARSLAST(TIME=100000); TC:=REF(HHV(C,0),TA+1); TV:=REF(HHV(V,0),TA+1); ZF:=C/DYNAINFO(3)<1.05; XG1:=CROSS(C,TC) AND V>TV AND ZF; TA1:=BARSLAST(TIME=110000); CC1:=REF(HHV(C,0),TA1+1); VV1:=REF(HHV(V,0),TA1+1); ZF1:=CC1/DYNAINFO(3)<1.05; XG2:=CROSS(C,CC1) AND V>VV1 AND ZF1; 突破:=XG1 OR XG2; DRAWTEXT(开始攻击,攻击流量,'资金转向'),COLORYELLOW; DRAWTEXT(突破,资金出入,'分时突破'),COLORWHITE;